weekly update for my neon roguelite#1(first enemy design)
Hello everyone to another devlog the next one will take 2 to 3 weeks as I have my finals in the next 2 weeks so Idt that I will be able to work that much,enough about that let's get into it:
first ,I finished everything I had planned for this week, I have an idea for the game's story, worked on the weapon switching system and added an enemy.
For the enemies , for the first level they will be simple ,one that follows and hits the player , a kamikaze enemy shown in the first 2 gif, and a stationary one to act like a turret.
as for the weapon switching system, you can use weapon abilities to overlap over other abilities, such as stopping time with the the timegun(name will change this is what i have for now as example) and shooting with the laser pistol.
for the next 2 to 3 weeks , since I have a lot less time I will try to work as much as I can without sacrificing from studies,
so here is what I will try to do:
- add the other enemies in the game
-Make the weapon spawns weapon crates that are relatively rare with ammo crates.
-add some more ui elements.
Also after my exams I will start posting on youtube and tiktok and instagram some videos to help with the devlogs as reading is very boring.
thank you again for reading this and I will see in the next one.
(ps : please give me your feedback through comments as that would help me with making a better game)
neon roguelite
Status | In development |
Author | cffa |
Genre | Action |
Tags | 2D, Bullet Hell, Pixel Art |
More posts
- devlog#3 almost done with the first levelAug 13, 2023
- weekly devlog#2May 25, 2023
- weekly update for my neon roguelite#0Apr 26, 2023
- changing everythingApr 18, 2023
- The first devlog for my game.Aug 07, 2022
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